Rayintersect
From GMLwiki
- pt:P3 dir:P3 → t:F e:E p:P3 flag
- pt:P3 dir:P3 → 0
[edit] Description
shoots a ray (pt,dir) to the mesh
- flag = 0: no hit, no further items
- flag = 1: face was hit
- flag = 2: edge was hit
- flag = 3: vertex was hit
t is the parameter for the hit point p: p = pt+t*dir e is the edge that was hit, for face hit (flag=1) it’s the edge closest to p
