Pointinface
From GMLwiki
- pt:P3 face:E → 0
- face:E pt:P3 → 1
- face:E pt:P3 → e:E flag:I
[edit] Description
flag = 0: point not in face flag = 1: point lies inside face flag = 2: point lies on edge flag = 3: point lies on vertex for flag=2, point lies on segment from [ e, e faceCCW ]
