KillEmakeR
From GMLwiki
e:E → eRing:E
[edit] Description
e and e edgeflip must have the same face. e’s vertex: belongs to ring e edgeflip’s vertex: to baseface
e:E → eRing:E
e and e edgeflip must have the same face. e’s vertex: belongs to ring e edgeflip’s vertex: to baseface