Photorealism
Thomas Schiffer, Marcel Lancelle
Content
Today computer graphics is able to produce images with an amazing degree of realism for various branches of industry (computer games, movies, ...).
This lecture discusses state-of-the-art techniques of photorealistic computer graphics and deals with the following questions:
- How does your favourite computer game create nice, good looking pictures?
- Which techniques are used to create highly realistic renderings in industry?
- What are ray tracing, radiosity and photon mapping?
- What are the foundations of state-of-the-art algorithms and what are their limitations?
Change of schedule:
Mondays, 11:00-12:30, CGV Seminar Room
Tuesdays, 11:00-12:30, CGV Seminar Room
except for:
Tuesday, 09.03.2010, 11:00-12:30, CGV Seminar Room
Thursday, 11.03.2010, 11:00-12:30, CGV Seminar Room
Course Material
(Access only from within TU Graz network (e.g. TUG-VPN))
Interactive Rendering
Photorealistic Rendering
- Optics and Rendering Equation, 19.04.2010
- Light-Matter Interaction, 20.04.2010
- Basic Raytracing, 26.04.2010
- Acceleration Structures, 27.04.2010
- Stochastic Raytracing, 04.05.2010
- Path Tracing, 11.05.2010
- Advanced Raytracing, 17.05.2010
- Interactive Raytracing, 18.05.2010
- Basic Radiosity, 31.05.2010
- Advanced Radiosity, 01.06.2010
- Gamma Space and Tone Mapping, 07.06.2010
- Photon Mapping, 08.06.2010
- Guest Lecture by Sven Widmer: Realtime Rendering in Games, 15.06.2010
- Render Systems, 22.06.2010
Assignments
- Assignment 1: GLSL Programming due to 16.03.2010, 11:00 am
- Assignment 2: Percentage Closer Soft Shadows due to 29.03.2010, 11:00 am
- Assignment 3: Localized Reflection & Refraction due to 27.04.2010, 11:00 am
- Assignment 4: Radiance Calculations due to 04.05.2010, 11:00 am
- Assignment 5: GLSL Raytracer due to 17.05.2010, 11:00 am
- Assignment 6: Stochastic Raytracer due to 31.05.2010, 11:00 am
- Assignment 7: Radiosity due to 15.06.2010, 11:00 am